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This is a list of artifacts in the Homeworld: Deserts of Kharak campaign. Artifacts are collected throughout the campaign and can be installed on the Kapisi command carrier to supply various benefits, however their location is random, both within the mission and the amount in the missions themselves, and the only known limitation is research (e.g. strikecraft related artifacts wont be available if strikecraft haven't been researched).

Name Effect Description


Sensor Waveform Amplifer Increase the Kapisi's sensors range by 50% An advance sensor device which will greatly improve the Kapisi's sensors. Mission 3
Kalash Graphene Superconductor Increase the Kapisi's Reserve Power by 5 This artifact will substantially increase the Kapisi's power efficiency. Mission 5
Electro-Generative Lattice Increase the strength of the Kapisi's hull by 50% This lattice employs impressive manufactured materials with almost limitless applications. Strings of carbon are assembled on an atomic level with unprecedented flexibility. Mission 5,10
Tri-Cycle Phonon Recombinator Reduce resource cost of all vehicles by 10% An unbelievable mechanism that cycles charge carriers to minimize energy loss. It has massive potential for optoelectronic computing, and can be immediately integrated into manufacturing. Mission 5,8
High Capacitance Material Reduce the Fleet Supply Cost of Strikecraft by 1 This anomalous material is capable of holding an exceptionally large electrical charge. Though its properties are still not fully understood, we believe it can be integrated into the energy systems of Strikecraft, reducing operational cost. Mission 5
Gluon Bonded Fuselage Reduce the resource cost of Strikecraft by 20% This place of wreckage demonstrates a remarkable resilience at a subatomic level. The process that originally manipulated these gluons, much less welded them, is unknown. However, further study will no doubt provide invaluable clues that will aid our production capabilities. Mission 5,7
Octanitrocubane Fissile Material Increase damage of all Strikecraft weaponry by 20% Organic analysis reveals a simple, but highly effective compound composed of carbon-oxygen-nitrogen groups, creating a powerful explosive. Mission 5,8,9,10
Light Material Fuser Reduce production time of Strikecraft by 50% This recovered tool will provide a boost to the production of light-weight vehicles. Mission 5,8,10
Inverse-Polarized Bulkhead Reduce the resource cost of Aircraft by 20% This superlative material increases natural lift due to electromagnetism reducing the material cost for more powerful thrusters. Mission 5,10
Tithe of the Wanderers Increase damage of weapons of all Aircraft by 20% A brutally effective explosive compound. Once reverse-engineered and found to be simple to reproduce, our Aircraft Pilots clamored to integrate it into their weaponry. To them, it is a tool of vengeance. Mission 5,8,10
Electromagnetic Ammeter Increase speed of all Aircraft by 25% An Instrument capable of measuring and adjusting energy currents far more precisely than any instrumentation on Kharak. Mission 5,6
Semi-Elastic Actuator Reduce the Fleet Supply cost of Armored vehicles by 1 Integrating this unusual motor, which uses highly annealed and ductile metals to increase reliability, will vastly reduce repair times. Mission 5,9,10
Fusion Torch Array Reduce the resource cost of Armored vehicles by 20% This micronized fusion device will reduce vehicle manufacturing cost and limit material decomposition on armored units. Mission 5,8,9,10
Cross-Linked Polymer Alloy Increase armor of all Armored vehicles by 20% An incredible alloy with self-healing properties, quickly repairing moderate damage. Complete reproduction is beyond the Kapisi's capabilities, but the principle can be applied to enhance the effectiveness of Armored vehicles. Mission 5,7,8
Crystalline Bulkhead Layering Increase max speed of all Armored vehicles by 50% A fabricated material which is incredibly lightweight, yet durable. Stronger than current metals used for engine assemble, it will considerably reduce drag introduced by weight. Mission 5,10
Graphene Alloy Fabricator Reduce production time of Armored vehicles by 50% This device, capable of assembling atomic carbon structures in vast quantities, will substantially reduce production times across all armored vehicles. Mission 5,7
Super-Hardened EMR Shielding Reduce the Fleet Supply cost of Ranged vehicles by 1 Anomalous materials provide remarkable electro-magnetic radiation shielding. Mission 5,8
Fixed Scalar Matter Compressor Reduce the resource cost of Ranged vehicles by 20%. Highly efficient at fusing elementary particles, this tool will improve current production efficiency. Mission 5,6,9,10
Meson Stabilizer Increase damage of weapons on all Ranged vehicles by 20% A device used to stabilize volatile subatomic particles. Harnessing it's properties can increase the acceleration of launched projectiles. Mission 5,8,10
H.R.A.S. Targeting System Increase weapons accuracy of Ranged vehicles by 25% Likely used for deep-space combat, this system uses an exceptional High-range Anastigmat Sight which is far more efficient at eliminating optical aberrations than current technology. Mission 5,8,10
Quantum-Entangled I/O Array Reduce the Fleet Supply cost of Support vehicles by 1 An advance interface that accommodates massive amounts of data transfer. This artifacts uses quantum effects in a method that exceeds the speed of light. Mission 5,6,8
High Frequency Pulse Modulator Reduce the resource cost of Support vehicles by 20% An elegant mechanism for maintaining high-energy output, such as Resource Disassemblers and Repair Fields, reducing the cost of expensive logistical equipment on Support vehicles. Mission 5,10
Non-Linear Inverse Prop Slip Increase max speed of all Support vehicles by 50% A complex mechanical system evidently used for rapid deployment of landing struts. The space it requires is too large for vehicles that carry weaponry, but can be integrated into Support vehicles. Mission 5,8,9,10
Adiabatic Processor Reduce production time of Support vehicles by 50% A mechanical system capable of massive heat transfer at a rate that defies the rules of energy conservation. Mission 5,10
Muon Catalyzer Reduce the Fleet Supply cost of Cruisers by 1 A device capable of accelerating muons into a stable fusion state. This will very likely offer lossless fusion! Mission 5,7
Solar Scoop Reduce the resource cost of Cruisers by 20% An apparatus to claim energy from nearby solar winds. It provides a moderate amount of energy that can help reduce the workload of onboard batteries. Mission 5,8
Kinetic-Transfer Armor Plate Increase hull durability on all Cruiser-class vehicles by 50% Micro-analysis of this material reveals an elaborate pattern of concentric ridges, which dissipate impact forces over a broad area, greatly reducing armor penetration. Mission 5,6
High Threshold Heatsink Increase the Kapisi's Reserve Power by 4 Advanced cooling tech recovered from the Ashoka will help the Kapisi to survive the deep desert heat. Between Missions 6 and 7
Direct Machine Terminal Interface Reduce production of all vehicles by 20% After translating the machine code embedded in this device, it's clear this interface is a superior method for coordinating massive production networks via a single controlling source with minimal latency. Mission 8
Anomalous Nuclide Reduce production time of Ranged vehicles by 50% A Subatomic artifact we nearly missed. Exceptional material applications, and much easier to handle during fabrication. Mission 8,10
Valence Band Amplifier Power Source Increase the Kapisi's Reserve Power by 5 This advanced power supply, recovered from the Massara Steps location, will dramatically improve the Kapisi's power systems. Mission 8
Inviscid Coolant Increase the Kapisi's Reserve Power by 5 Advanced cooling tech recovered from the Taiidan wreck inside the Torin Crater displays a near optimal viscous quality that will aid in cooling the Kapisi as we enter the heart of the Dreamlands. Mission 12

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